websocket会实时发送大量数据,导致页面卡顿?
websocket会实时发送大量数据时,我目前写的这些代码,会导致页面卡顿,性能优化我不知道怎么下手了,求大佬指教一下, 有偿。谢谢大佬们
let socketInfo = 'xxxx'
let ws = new WebSocket(socketInfo)
let pingInterval = ref(null) // 心跳间隔ID
let viewer = null
let entity = null
let polylineInitialized = false; // 轨迹线是否已初始化的标志
let polylineEntity = null; // 用于存储轨迹线实体
let pointEntity = null;
const bufferLimit = 50; // 缓冲区大小限制,可以根据需求调整
// 从服务器获取用户角色名
const userRole = computed(() => {
return window.localStorage.getItem('roles')
})
const dropdown1 = ref()
// 点击地图获取经纬度
let longitude = ref(null);
let latitude = ref(null);
onMounted(() => {
init() //加载3d地图,
bindUid()//判断是否绑定uid
LocusModel()//3D地图模型
})
// 地图的基础配置
function init() {
viewer = new Cesium.Viewer('cesiumContainer', {
//cesium的查看器的基本属性
baseLayerPicker: false,//配置图层底图的图标
//加载谷歌影像地图,UrlTemplateImageryProvider该接口是加载谷歌地图服务的接口
imageryProvider: new Cesium.ArcGisMapServerImageryProvider({
// url: "https://map.geoq.cn/arcgis/rest/services/ChinaOnlineStreetPurplishBlue/MapServer",
url: 'https://services.arcgisonline.com/ArcGIS/rest/services/World_Imagery/MapServer' //卫星地图
})
}
// 判断是否绑定uid
function bindUid(params) {
if (window.localStorage.getItem('CardUID') === '') {
return ElMessage({
message: '车辆终端ID未绑定,请点击右上角的“设置”图标进行绑定。',
type: 'warning',
showClose: true
});
} else {
webValue()
}
}
// 加载websocket
function webValue() {
let oldPositionParams = [];//初始化一个变量来存储旧数据
let positionParams = []; // 用于存储所有的位置参数数据
// 初始Websocket
const onOpen = () => {
const data = JSON.stringify({ command: 1, serializeAlgorithm: 1, token: window.localStorage.getItem('token') });
ws.send(data); // 发送JSON字符串
// 设置心跳间隔为5秒
pingInterval.value = window.setInterval(() => {
const pingMessage = JSON.stringify({
command: 2,
serializeAlgorithm: 1
});
ws.send(pingMessage);
}, 5000);
};
// 接收websocket数据
const onMessage = async (event) => {
const data = JSON.parse(event.data);
if (data.data == undefined) {
console.log('未响应');
} else {
processPositionParams(data.data);
updateCarModelPosition(positionParams);// 实时更新车辆移动位置
if (!polylineInitialized) {
initializePolyline(positionParams); // 初始化轨迹线
polylineInitialized = true;// 标记轨迹线已初始化
} else {
updatePolylinePosition(positionParams); // 更新轨迹线位置
}
updateEntityPositions(positionParams); // 更新实体点的位置和标签文本。
}
};
function processPositionParams(data) {
const targetingTypes = {
0x10: 'RTK',
0x11: 'UWB',
0x12: '融合'
};
const newPositionParam = {
TargetingType: targetingTypes[data.type],
UID: data.uid,
Angle: data.angle,
Height: data.height,
longitude: data.longitude,
latitude: data.latitude
};
if (oldPositionParams.length > 0) {
const oldPosition = oldPositionParams[oldPositionParams.length - 1];
if (isNewDataDifferent(newPositionParam, oldPosition)) {
positionParams.push(newPositionParam);
if (positionParams.length > bufferLimit) {
positionParams.shift();
}
}
} else {
positionParams.push(newPositionParam);
}
oldPositionParams.push(newPositionParam);
if (oldPositionParams.length > bufferLimit) {
oldPositionParams.shift();
}
}
function isNewDataDifferent(newData, oldData) {
// 比较各个参数是否不同,如果有任何一个参数不同,就返回 true 表示数据不同
if (
newData.TargetingType !== oldData.TargetingType ||
newData.UID !== oldData.UID ||
newData.Angle !== oldData.Angle ||
newData.Height !== oldData.Height ||
newData.longitude !== oldData.longitude ||
newData.latitude !== oldData.latitude
) {
return true; // 数据不同
}
return false; // 数据相同
}
const onClose = () => {
window.clearInterval(pingInterval.value); // 清除心跳间隔定时器
console.log('Websocket连接关闭');
webValue();
};
const onError = (error) => {
console.log('Websocket连接错误');
ws.close();
window.clearInterval(pingInterval.value); // 清除心跳间隔定时器
webValue();
};
ws.addEventListener('open', onOpen);
ws.addEventListener('message', onMessage);
ws.addEventListener('close', onClose);
ws.addEventListener('error', onError);
}
// 点击按钮是否显示轨迹点和轨迹线
let checkedPoint = ref(true);
let checkedLines = ref(false);
// 保存checkedPoint和checkedLines的值到LocalStorage
function saveCheckedValues() {
localStorage.setItem('checkedPoint', JSON.stringify(checkedPoint.value));
localStorage.setItem('checkedLines', JSON.stringify(checkedLines.value));
}
// 从LocalStorage中获取checkedPoint和checkedLines的值
function loadCheckedValues() {
const storedCheckedPoint = localStorage.getItem('checkedPoint');
const storedCheckedLines = localStorage.getItem('checkedLines');
if (storedCheckedPoint) {
checkedPoint.value = JSON.parse(storedCheckedPoint);
}
if (storedCheckedLines) {
checkedLines.value = JSON.parse(storedCheckedLines);
}
}
// 监听checkedPoint和checkedLines的变化,并保存到LocalStorage
watch([checkedPoint, checkedLines], saveCheckedValues, { deep: true });
// 在页面加载时加载checkedPoint和checkedLines的值
window.addEventListener('load', loadCheckedValues);
// 车辆模型
let carModelData = null;
let shouldFollowCar = false; // 标志位
function updateCarModelPosition(positions) {
if (positions.length === 0) {
return;
}
const latestPosition = positions[positions.length - 1];
const cartesian3 = Cesium.Cartesian3.fromDegrees(latestPosition.longitude, latestPosition.latitude, 0.4);
if (!carModelData) {
createCarModel(cartesian3, latestPosition.Angle);
} else {
carModelData.position = cartesian3;
const headingPitchRoll = new Cesium.HeadingPitchRoll(
Cesium.Math.toRadians(latestPosition.Angle + 90),
Cesium.Math.toRadians(0),
Cesium.Math.toRadians(0)
);
carModelData.orientation = Cesium.Transforms.headingPitchRollQuaternion(cartesian3, headingPitchRoll);
}
}
function createCarModel(cartesian3, angle) {
const headingPitchRoll = new Cesium.HeadingPitchRoll(
Cesium.Math.toRadians(angle + 90),
Cesium.Math.toRadians(0),
Cesium.Math.toRadians(0)
);
const scaleByDistance = new Cesium.NearFarScalar(200, 120, 1200, 0.6);
const distanceDisplayCondition = new Cesium.DistanceDisplayCondition(0, 10000);
carModelData = viewer.entities.add({
position: cartesian3,
orientation: Cesium.Transforms.headingPitchRollQuaternion(cartesian3, headingPitchRoll),
model: {
uri: "http://127.0.0.1:5501/car/scene.gltf",
scale: 75,
scaleByDistance,
distanceDisplayCondition,
},
id: 'carModel' // 添加id属性
});
}
// 轨迹点 and 标签文字
let positionsArray = [];
let entityList = [];
function updateEntityPositions(positions) {
for (let i = 0; i < positions.length; i++) {
let entityIndex = entityList.length;
const position = positions[i];
// 创建每个实体点的文本标签
const labelText = `终端ID:${position.UID},定位类型:${position.TargetingType}\n经度:${position.longitude},纬度:${position.latitude}\n角度:${position.Angle},高度:${position.Height}`;
if (i < entityList.length) {
// 如果实体点已经存在,只需更新位置和文本
const cartesian3 = Cesium.Cartesian3.fromDegrees(
position.longitude,
position.latitude,
0.02
);
entityList[i].position = cartesian3;
// 更新标签文本
entityList[i].label.text = labelText;
} else {
// 如果实体点不存在,创建一个新的实体点
const cartesian3 = Cesium.Cartesian3.fromDegrees(
position.longitude,
position.latitude,
0.02
);
const pointLabel = new Cesium.Entity({
position: cartesian3,
point: {
pixelSize: 10,
color: Cesium.Color.BLUE,
show: checkedPoint.value,
outlineColor: Cesium.Color.WHITE,
distanceDisplayCondition: new Cesium.DistanceDisplayCondition(0, 500),
scaleByDistance: new Cesium.NearFarScalar(100, 1, 300, 0.5),
outlineWidth: 1,
},
label: {
text: labelText, // 设置不同的文本
font: '14pt monospace',
show: new Cesium.CallbackProperty(() => {
return entityIndex === entityList.length - 1;
}, false),
style: Cesium.LabelStyle.FILL_AND_OUTLINE,
outlineWidth: 2,
verticalOrigin: Cesium.VerticalOrigin.BOTTOM,
pixelOffset: new Cesium.Cartesian2(0, -9),
scaleByDistance: new Cesium.NearFarScalar(300, 1, 1200, 0.4),
scale: 1,
fillColor: Cesium.Color.WHITE,
outlineColor: Cesium.Color.WHITE,
},
});
entityList.push(pointLabel);
viewer.entities.add(pointLabel);
}
}
// 移除多余的实体点(如果有的话)
if (entityList.length > positions.length) {
for (let i = positions.length; i < entityList.length; i++) {
viewer.entities.remove(entityList[i]);
}
entityList.length = positions.length; // 调整数组的长度
}
}
// 创建新的轨迹线
let polylineGeometry = null;
let geometryInstance = null;
function initializePolyline(positions) {
const positionsArray = positions.flatMap(pos => [pos.longitude, pos.latitude]);
const positionsInCartesian = Cesium.Cartesian3.fromDegreesArray(positionsArray);
polylineGeometry = new Cesium.PolylineGeometry({
positions: positionsInCartesian,
width: 5,
distanceDisplayCondition: new Cesium.DistanceDisplayCondition(0, 500),
scaleByDistance: new Cesium.NearFarScalar(100, 10, 500, 1),
});
geometryInstance = new Cesium.GeometryInstance({
geometry: polylineGeometry,
attributes: {
color: Cesium.ColorGeometryInstanceAttribute.fromColor(Cesium.Color.RED)
}
});
const primitive = new Cesium.Primitive({
geometryInstances: geometryInstance,
appearance: new Cesium.PolylineMaterialAppearance({
material: Cesium.Material.fromType(Cesium.Material.ColorType)
})
});
viewer.scene.primitives.add(primitive);
}
// 更新轨迹线位置
function updatePolylinePosition(positions) {
if (geometryInstance) {
const positionsArray = positions.flatMap(pos => [pos.longitude, pos.latitude]);
const positionsInCartesian = Cesium.Cartesian3.fromDegreesArray(positionsArray);
polylineGeometry.positions = positionsInCartesian;
geometryInstance.geometry = polylineGeometry;
geometryInstance.show = checkedLines.value;
}
}
// 获取父组件传递的停车场信息的经纬度
let props = defineProps({
cesiumData: Object,
})
// 3D地图模型
function LocusModel() {
let modelMatrix = new Cesium.Transforms.eastNorthUpToFixedFrame(new Cesium.Cartesian3.fromDegrees(104.2255077, 30.57514052)); // gltf数据加载位置(自定义)
let heading = Cesium.Math.toRadians(66); // 设置旋转角度
let orientation = Cesium.Matrix4.fromRotationTranslation(
Cesium.Matrix3.fromRotationZ(heading),
Cesium.Cartesian3.ZERO
);
modelMatrix = Cesium.Matrix4.multiply(modelMatrix, orientation, new Cesium.Matrix4());
viewer.scene.primitives.add(
new Cesium.Model.fromGltf({
url: 'http://127.0.0.1:5501/parking/lq_parking_space.gltf', //gltf文件的URL
modelMatrix: modelMatrix,
scale: 1,
maximumSize: 1,
minimumPixelSize: 0.1,
scaleByDistance: new Cesium.NearFarScalar(300, 1, 1200, 0.5), //设置随图缩放距离和比例
distanceDisplayCondition: new Cesium.DistanceDisplayCondition(0, 10000), //设置可见距离 10000米可见
}));
}
回复
1个回答
test
2024-06-27
下面的修改:1.用Map来存储位置参数,可以更快查到和更新数据。2.在onMessage事件里,用setTimeout来设置下一次心跳,而不用setInterval这个处理。加了一个重连机制,在onClose和onError事件里,如果WebSocket连接关闭或发生错误,会在5秒后重连。用requestAnimationFrame来更新实体位置,这样可以较少页面卡的情况。
整体的结构可以参考一下:
let positionParams = new Map(); // 用Map来存储位置
function webValue() {
let reconnectInterval = null;
const onOpen = () => {
// ... (其他代码)
clearTimeout(reconnectInterval);
};
const onMessage = async (event) => {
// ... (其他代码)
clearTimeout(pingInterval.value);
pingInterval.value = setTimeout(sendHeartbeat, 5000);
};
const onClose = () => {
console.log('Websocket连接关闭');
reconnectInterval = setTimeout(webValue, 5000);
};
const onError = (error) => {
console.log('Websocket连接错误', error);
reconnectInterval = setTimeout(webValue, 5000);
};
// ... (省略其他代码)
}
function processPositionParams(data) {
// ... (其他代码)
const newPositionParam = {
// ... (其他代码)
};
const oldData = positionParams.get(data.uid);
if (!oldData || isNewDataDifferent(newPositionParam, oldData)) {
positionParams.set(data.uid, newPositionParam);
}
}
function isNewDataDifferent(newData, oldData) {
// ... (其他代码)
}
function updateEntityPositions() {
requestAnimationFrame(() => {
positionParams.forEach((position, uid) => {
// 更新实体位置
});
});
}
// ... (其他代码)
回复
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