如何将solidworks的模型嵌入到网页中运行并且进行交互?
有一个solidworks装配模型,希望能够嵌入到网页中,当点击某个部位的时候,能够触发函数事件,并且修改该部位的颜色。
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test
2024-06-25
把SolidWorks 转成→ GLTF/OBJ格式:
<!DOCTYPE html>
<html>
<head>
<title>SolidWorks Model Viewer</title>
<script src="https://cdnjs.cloudflare.com/ajax/libs/three.js/r128/three.min.js"></script>
<script src="https://threejs.org/examples/js/loaders/GLTFLoader.js"></script>
<style>
#model-container {
width: 100%;
height: 100vh;
background-color: #eee;
}
</style>
</head>
<body>
<div id="model-container"></div>
<script>
const scene = new THREE.Scene();
const camera = new THREE.PerspectiveCamera(75, window.innerWidth / window.innerHeight, 0.1, 1000);
const renderer = new THREE.WebGLRenderer();
renderer.setSize(window.innerWidth, window.innerHeight);
document.getElementById('model-container').appendChild(renderer.domElement);
// 加光源
const light = new THREE.PointLight(0xffffff, 1, 1000);
light.position.set(0, 0, 10);
scene.add(light);
// 加载模型
const loader = new THREE.GLTFLoader();
loader.load('path/to/your/model.gltf', function (gltf) {
const model = gltf.scene;
scene.add(model);
camera.position.z = 5;
});
// 交互
const raycaster = new THREE.Raycaster();
const mouse = new THREE.Vector2();
function onMouseClick(event) {
mouse.x = (event.clientX / window.innerWidth) * 2 - 1;
mouse.y = -(event.clientY / window.innerHeight) * 2 + 1;
raycaster.setFromCamera(mouse, camera);
const intersects = raycaster.intersectObjects(scene.children, true);
if (intersects.length > 0) {
const object = intersects[0].object;
object.material.color.set(0xff0000); // 改变颜色为红色
}
}
window.addEventListener('click', onMouseClick, false);
function animate() {
requestAnimationFrame(animate);
renderer.render(scene, camera);
}
animate();
</script>
</body>
</html>
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