探究事件分发
为什么掌握事件分发
面对滑动冲突时如何解决,如何自定义可双指扩大缩小的view,都需要掌握事件分发的相关知识
首先在探究前,要明白什么是事件序列
什么是事件序列
一个完整的事件序列包括ACTION_DOWN
、ACITON_MOVE
、ACTION_UP
、ACTION_CANCEL
,因为包括多指操作,所有会包含ACTION_POINTER_DOWN
、ACTION_POINTER_UP
等

还有一点,如何标记被触摸的view,而且还是多指操作,通过TouchTarget
TouchTarget
TouchTarget
的作用是用来标记被触摸的view以及触摸id集合,是一个单向链表结构,ViewGroup中的mFirstTouchTarget
作为链表的头结点
其中比较重要的几个成员变量
public View child
表示被触摸的子viewpublic int pointerIdBits
这个int值是用来标记被触摸的id集合,因为是多指触摸,而一个bit可以表示一个id,int是32bit,所以可以表示32个id
对象缓存池
因为整个触摸过程中会不断的创建对象,所以内部实现了对象的缓存池,通过obtain
获取对象,recycle
缓存对象,
如何事件分发
dispatchTransformedTouchEvent
方法作用:将一个motion event(事件序列)转换为特定子view的坐标,过滤掉无关的pointer ids,如果有必要重写其action。如果cilid为空,则假定将此MotionEvent发送给此ViewGroup。
整个事件分发的核心在于ViewGroup的dispatchTouchEvent
dispatchTouchEvent
该方法其实总共做了三件事情
- 1.检查是否要拦截事件分发
- 2.如果不拦截,就遍历子view,询问是否拦截
- 3.根据变量
mFirstTouchTarget
重新分发事件
下面,逐步剖析下每步具体做了什么操作
1)检查是否要拦截事件分发
final boolean intercepted;
if (actionMasked == MotionEvent.ACTION_DOWN
|| mFirstTouchTarget != null) {
//A
final boolean disallowIntercept = (mGroupFlags & FLAG_DISALLOW_INTERCEPT) != 0;
if (!disallowIntercept) {
intercepted = onInterceptTouchEvent(ev);
ev.setAction(action);
} else {
intercepted = false;
}
} else {
intercepted = true;
}
注释A:该标记对应的requestDisallowInterceptTouchEvent方法,如果为true代表子view请求父view不拦截该事件,如果不是子view请求的不拦截的话,再有onInterceptTouchEvent
判断是否拦截
从这段逻辑也可以看出,如果down事件中拦截了事件,那么整个事件序列都会交给其处理,除非子view请求不要拦截
2)如果不拦截,就遍历子view,寻找可以消费触摸事件的子view
整个第二步的核心,就是找到TouchTarget
if (dispatchTransformedTouchEvent(ev, false, child, idBitsToAssign)) {
...
newTouchTarget = addTouchTarget(child, idBitsToAssign);
alreadyDispatchedToNewTouchTarget = true;
break;
}
那如果找不到呢?就会将触摸id添加到最近最少使用的target,才用头插法添加到TouchTarget链表
第二步中还有个关键点,就是会按照层级的高低顺序遍历子view,这也体现了常规的“所见即所得”的思想,即用户看到的最上面view的就是级别最高的
比如
<LinearLayout>
<FrameLayout>
<TextView/>
</FrameLayout>
</LinearLayout>
对应的层级顺序可以用下图表示

3)根据变量mFirstTouchTarget
重新分发事件
如果mFirstTouchTarget
存在,则遍历TouchTarget
,设置事件
如果mFirstTouchTarget
不存在的话,就会将child置为null,传入dispatchTransformedTouchEvent
,实际是将cancel封装成MotionEvent,传入自己的OnTouchEvent
其中还有需要注意的点,就是
if (alreadyDispatchedToNewTouchTarget && target == newTouchTarget) {
handled = true;
} else {
//注意这个布尔值
final boolean cancelChild = resetCancelNextUpFlag(target.child)
|| intercepted;
...
}
本来已经分发给子view的事件,父view会取消掉,那什么情况会触发这个判断呢?
有个经典的例子就是ScollView内包裹Button,按住Button的时候持有这个事件,但是如果滚动屏幕,这时候ScollView就会抢占事件
事件分发的本质
整个事件分发的过程中,会从上到下查看是否需要拦截事件,不管拦截不拦截,都会逐级上报,把拦截结果告诉上层,实际体现的是递归的思路

参考
附完整释义
ViewGruop#dispatchTouchEvent
@Override
public boolean dispatchTouchEvent(MotionEvent ev) {
if (mInputEventConsistencyVerifier != null) {
mInputEventConsistencyVerifier.onTouchEvent(ev, 1);
}
//分发前的准备工作
if (ev.isTargetAccessibilityFocus() && isAccessibilityFocusedViewOrHost()) {
ev.setTargetAccessibilityFocus(false);
}
boolean handled = false;
if (onFilterTouchEventForSecurity(ev)) {
final int action = ev.getAction();
final int actionMasked = action & MotionEvent.ACTION_MASK;
// 处理初始down事件
if (actionMasked == MotionEvent.ACTION_DOWN) {
//重置之前的触摸手势
cancelAndClearTouchTargets(ev);
resetTouchState();
}
// 检查是否拦截事件
final boolean intercepted;
if (actionMasked == MotionEvent.ACTION_DOWN
|| mFirstTouchTarget != null) {
final boolean disallowIntercept = (mGroupFlags & FLAG_DISALLOW_INTERCEPT) != 0;
if (!disallowIntercept) {
intercepted = onInterceptTouchEvent(ev);
ev.setAction(action); // 保存action
} else {
intercepted = false;
}
} else {
//触摸view不存在或者不是最初的down事件,所以view group会继续拦截事件
intercepted = true;
}
//如果已经拦截或者有view捕获了手势,就开始正常的事件分发。
if (intercepted || mFirstTouchTarget != null) {
ev.setTargetAccessibilityFocus(false);
}
//检查是否是cancel事件
final boolean canceled = resetCancelNextUpFlag(this)
|| actionMasked == MotionEvent.ACTION_CANCEL;
// 更新包含多指操作down事件的touch target
final boolean split = (mGroupFlags & FLAG_SPLIT_MOTION_EVENTS) != 0;
TouchTarget newTouchTarget = null;
boolean alreadyDispatchedToNewTouchTarget = false;
if (!canceled && !intercepted) {
View childWithAccessibilityFocus = ev.isTargetAccessibilityFocus()
? findChildWithAccessibilityFocus() : null;
if (actionMasked == MotionEvent.ACTION_DOWN
|| (split && actionMasked == MotionEvent.ACTION_POINTER_DOWN)
|| actionMasked == MotionEvent.ACTION_HOVER_MOVE) {
final int actionIndex = ev.getActionIndex(); // always 0 for down
final int idBitsToAssign = split ? 1 << ev.getPointerId(actionIndex)
: TouchTarget.ALL_POINTER_IDS;
//清除早期该触摸id的touch target,防止数据不同步
removePointersFromTouchTargets(idBitsToAssign);
final int childrenCount = mChildrenCount;
if (newTouchTarget == null && childrenCount != 0) {
final float x = ev.getX(actionIndex);
final float y = ev.getY(actionIndex);
//从层级高的到层级低的,逐级遍历,查找可以接受事件的子view
final ArrayList<View> preorderedList = buildTouchDispatchChildList();
final boolean customOrder = preorderedList == null
&& isChildrenDrawingOrderEnabled();
final View[] children = mChildren;
for (int i = childrenCount - 1; i >= 0; i--) {
final int childIndex = getAndVerifyPreorderedIndex(
childrenCount, i, customOrder);
final View child = getAndVerifyPreorderedView(
preorderedList, children, childIndex);
if (childWithAccessibilityFocus != null) {
if (childWithAccessibilityFocus != child) {
continue;
}
childWithAccessibilityFocus = null;
i = childrenCount - 1;
}
if (!child.canReceivePointerEvents()
|| !isTransformedTouchPointInView(x, y, child, null)) {
ev.setTargetAccessibilityFocus(false);
continue;
}
newTouchTarget = getTouchTarget(child);
if (newTouchTarget != null) {
//子view在范围之内接收到了触摸事件,更新触摸id,除了之前已经持有的触摸id还需要增加触摸id
newTouchTarget.pointerIdBits |= idBitsToAssign;
break;
}
resetCancelNextUpFlag(child);
if (dispatchTransformedTouchEvent(ev, false, child, idBitsToAssign)) {
//子view想要接收触摸事件
mLastTouchDownTime = ev.getDownTime();
if (preorderedList != null) {
// childIndex points into presorted list, find original index
for (int j = 0; j < childrenCount; j++) {
if (children[childIndex] == mChildren[j]) {
mLastTouchDownIndex = j;
break;
}
}
} else {
mLastTouchDownIndex = childIndex;
}
mLastTouchDownX = ev.getX();
mLastTouchDownY = ev.getY();
newTouchTarget = addTouchTarget(child, idBitsToAssign);
alreadyDispatchedToNewTouchTarget = true;
break;
}
ev.setTargetAccessibilityFocus(false);
}
if (preorderedList != null) preorderedList.clear();
}
if (newTouchTarget == null && mFirstTouchTarget != null) {
//没有找到可以接收触摸事件的子view,则将触摸id添加到最近最少使用的target
newTouchTarget = mFirstTouchTarget;
while (newTouchTarget.next != null) {
newTouchTarget = newTouchTarget.next;
}
newTouchTarget.pointerIdBits |= idBitsToAssign;
}
}
}
// 根据mFirstTouchTarget的值分发事件
if (mFirstTouchTarget == null) {
//如果没有touch targets,则将此ViewGroup作为普通view
handled = dispatchTransformedTouchEvent(ev, canceled, null,
TouchTarget.ALL_POINTER_IDS);
} else {
//分发给touch targets,但是要排除掉已经分发过的target touch。必要情况下,取消touch targets的分发
TouchTarget predecessor = null;
TouchTarget target = mFirstTouchTarget;
while (target != null) {
final TouchTarget next = target.next;
if (alreadyDispatchedToNewTouchTarget && target == newTouchTarget) {
handled = true;
} else {
final boolean cancelChild = resetCancelNextUpFlag(target.child)
|| intercepted;
if (dispatchTransformedTouchEvent(ev, cancelChild,
target.child, target.pointerIdBits)) {
handled = true;
}
if (cancelChild) {
if (predecessor == null) {
mFirstTouchTarget = next;
} else {
predecessor.next = next;
}
target.recycle();
target = next;
continue;
}
}
predecessor = target;
target = next;
}
}
// 更新up或者cancel事件
if (canceled
|| actionMasked == MotionEvent.ACTION_UP
|| actionMasked == MotionEvent.ACTION_HOVER_MOVE) {
resetTouchState();
} else if (split && actionMasked == MotionEvent.ACTION_POINTER_UP) {
final int actionIndex = ev.getActionIndex();
final int idBitsToRemove = 1 << ev.getPointerId(actionIndex);
removePointersFromTouchTargets(idBitsToRemove);
}
}
if (!handled && mInputEventConsistencyVerifier != null) {
mInputEventConsistencyVerifier.onUnhandledEvent(ev, 1);
}
return handled;
}
ViewGroup#requestDisallowInterceptTouchEvent
requestDisallowInterceptTouchEvent方法作用:ture表示子view不想让其父view在执行onInterceptTouchEvent
拦截事件。本父view会逐级往上传递。这个parent在响应触摸期间,必须执行chlid的请求(也就是说,只会在parent接收到up或者cancel时,清除标记,对应的标记为FLAG_DISALLOW_INTERCEPT
)
ViewGroup#onInterceptTouchEvent
public boolean onInterceptTouchEvent(MotionEvent ev) {
if (ev.isFromSource(InputDevice.SOURCE_MOUSE)
&& ev.getAction() == MotionEvent.ACTION_DOWN
&& ev.isButtonPressed(MotionEvent.BUTTON_PRIMARY)
&& isOnScrollbarThumb(ev.getX(), ev.getY())) {
return true;
}
return false;
}
作用:用来拦截所有的屏幕触摸事件,可以在分发给chlid时查看事件,并且在任何时刻掌握当前手势的所有权。
ViewGroup#dispatchTransformedTouchEvent
将触摸事件转换为特定子view的坐标空间
转载自:https://juejin.cn/post/6844904165026562061