Flutter中的节流与防抖(过滤重复点击)
Flutter中的节流与防抖
背景
在一些计算较为复杂、操作较为耗时或者操作为引起页面重绘的场景,如果事件触发的频率毫无限制,除了带来性能上的负担,还会导致糟糕的用户体验。如:根据输入框输入的内容向服务端查询相关文章,用户多次点击收藏按钮……
防抖(debounce)
在触发事件时,不立即执行目标操作,而是给出一个延迟的时间,在该时间范围内如果再次触发了事件,则重置延迟时间,直到延迟时间结束才会执行目标操作。
示例
如设定延迟时间为2000ms,
- 如果在2000ms内没有再次触发事件,则执行目标操作
// debounce.dart
import 'dart:async';
Map<String, Timer> _funcDebounce = {};
/// 函数防抖
///
/// [func]: 要执行的方法
/// [milliseconds]: 要迟延的毫秒时间
Function debounce(Function func, [int milliseconds = 2000]) {
Function target = () {
String key = func.hashCode.toString();
Timer _timer = _funcDebounce[key];
if (_timer == null) {
func?.call();
_timer = Timer(Duration(milliseconds: milliseconds), () {
Timer t = _funcDebounce.remove(key);
t?.cancel();
t = null;
});
_funcDebounce[key] = _timer;
}
};
return target;
}
节流(throttle)
在触发事件时,立即执行目标操作,在该目标操作未执行完成时,如果再次触发了事件,该次事件会被忽略,直到超过该目标操作执行完成后触发事件才会被处理。
示例
import 'dart:async';
Map<String, bool> _funcThrottle = {};
/// 函数节流
///329017575
/// [func]: 要执行的方法
Function throttle(Future Function() func) {
if (func == null) {
return func;
}
Function target = () {
String key = func.hashCode.toString();
print(key);
bool _enable = _funcThrottle[key] ?? true;
if (_enable) {
_funcThrottle[key] = false;
func().then((_) {
_funcThrottle[key] = false;
}).whenComplete(() {
_funcThrottle.remove(key);
});
}
};
return target;
}
使用
import 'package:flutter/material.dart';
import 'fun_utils.dart';
void main() {
runApp(MyApp());
}
class MyApp extends StatelessWidget {
// This widget is the root of your application.
@override
Widget build(BuildContext context) {
return MaterialApp(
title: 'Flutter Demo',
theme: ThemeData(
primarySwatch: Colors.blue,
visualDensity: VisualDensity.adaptivePlatformDensity,
),
home: MyHomePage(title: 'Flutter Demo Home Page'),
);
}
}
class MyHomePage extends StatefulWidget {
MyHomePage({Key key, this.title}) : super(key: key);
final String title;
@override
_MyHomePageState createState() => _MyHomePageState();
}
class _MyHomePageState extends State<MyHomePage> {
int _counter = 0;
_incrementCounter() {
setState(() {
_counter++;
});
}
@override
Widget build(BuildContext context) {
return Scaffold(
appBar: AppBar(
title: Text(widget.title),
),
body: Center(
child: Column(
mainAxisAlignment: MainAxisAlignment.center,
children: <Widget>[
Text(
'You have pushed the button this many times:',
),
Text(
'$_counter',
style: Theme.of(context).textTheme.headline4,
),
],
),
),
floatingActionButton: FloatingActionButton(
onPressed: () async {
debounce(_incrementCounter)();
},
tooltip: 'Increment',
child: Icon(Icons.add),
), // This trailing comma makes auto-formatting nicer for build methods.
);
}
}
转载自:https://juejin.cn/post/6989126173980622855